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Silence fills the empty grave
Silence fills the empty grave




silence fills the empty grave

Cheap spell that heals our board, and we're in desperate need of being able to keep our minions on the board. The main problem is that the card has bad attack stats, but we will hopefully be able to fix that with some of our cards. This is good for stopping aggressive decks, and is annoying for midrange decks looking to start stacking the board later in the game. Now, this is one you don't really want to silence. This is a strong card for this deck, and can lead to some strong boards in the mid-game. That way, we're getting two usable minions, instead of another minion that would require a silence. That's right, if we silence something like Arcane Watcher, we'll get another one that has been silenced. We're going to be featuring some cards that require a silence, so this card will not only do that for us but it will also summon a silenced copy of it. I also expect this to be a staple in Priest Arena decks. This card will likely see play in general Priest decks just because it's pretty solid. We're more of a combo based deck, so we'll be doing big damage most likely and 5-health will usually not make or break the deck. Even if we can't silence this card, we're not too worried about restoring 5 health to the enemy hero. Great card to silence to remove the healing aspect of the card, and we get a lot of stats for a marked down price. It also has high stats, which is what we're looking to find and buff with our deck. This card is also mainly for combo disruption, so if you can pull out a minion your opponent might not want to see on the board, you can stymie their combo potential. You won't really want to be using it against control unless you know you can deal with some big minion that might come creeping out of the deck. Not so sure about this addition, but it can be useful against aggressive decks where you might just pullout a weak minion.






Silence fills the empty grave